Item shop and premium
What gold coins and Ember coins are, how you get them, and what the item shop sells for them.
Embervale has two premium currencies: the gold coin, which can be bought, and the Ember coin, which can only be earned. This page explains what they buy and how buying gold coins works.
Gold coins
Gold coins are separate from the copper and silver you earn by playing. Monsters never drop them. You get them by:
- buying them with real money (gold packs),
- selling items that trade for gold to other players, such as a Dragon Scale (see Trading and the market),
- delivering a noble's commission of Ember Elixirs, once a day (see Lands, gardens and alchemy).
Gold coins belong to the hero, like copper and silver. A pack you buy goes to the hero you are playing when you buy it.
Your gold coins show at the left of the purse bar. Pressing them opens the Gold coins and item shop window, and so does the item shop button in the bar. You can also reach it from the purse in the bag.
Ember coins
Ember coins are the second premium currency. They are never sold for money and can't be traded between players. You get them by:
- taking part in events,
- earning achievements,
- grants from the game's staff.
Ember coins belong to the hero, like gold coins, and show beside them in the purse bar. Some item shop offers are priced in Ember coins instead of gold coins: each offer is priced in one or the other, never both.
Gold packs
| Pack | Price |
|---|---|
| 100 gold coins | 4.99 EUR or USD |
| 550 gold coins | 24.99 EUR or USD |
| 1,200 gold coins | 49.99 EUR or USD |
| 2,600 gold coins | 99.99 EUR or USD |
The larger packs include bonus coins: 10%, 20% and 30% more than buying 100 at a time.
To buy, press a pack in the Gold coins and item shop window. You pay through the payment provider's own checkout page, and the coins arrive on your hero once the payment is confirmed. Each payment is credited once.
If a payment is refunded, the coins it bought are taken back from the hero, even if that leaves the hero below zero. A chargeback also restricts the account straight away. Gold packs are only sold in the online world. When purchases are not open, the window says so.
The item shop
The item shop sells for gold coins, with no daily limit. Offers priced in Ember coins show the Ember coin instead; the item pages of the wiki show each item's price.
| Item | Gold coins | What it does |
|---|---|---|
| Revive Potion | 1 | Rise where you fell on the death screen, or by itself with Always Auto-Revive |
| Experience Ticket | 2 | +50% experience from kills and quests for 30 minutes |
| Soul Stone | 5 | Lifts a skill at the top of its grade into the next; never fails |
| Scroll of Clarity | 1 | Ends a skill's 30-minute rest after reading a book |
| Golden Sandglass (30 min) | 1 | Adds 30 minutes of Autoplay Time, up to the full 24 hours |
| Golden Sandglass (60 min) | 2 | Adds 60 minutes of Autoplay Time, up to the full 24 hours |
| Heavenly Pass | 3 | Summons another of your heroes into your party |
| Rename Token | 5 | Gives your hero a new name |
To buy, click the item in the window. It goes into your bag, so keep a free slot.
Using what you bought
- Revive Potion: kept in the bag. Revive Here on the death screen uses one. See Combat and skills.
- Experience Ticket: use it from the bag. A second one adds 30 more minutes, not more bonus.
- Soul Stone and Scroll of Clarity: used from the Skills window (K).
- Golden sandglasses: used from the Full auto options, with the gear button above AUTO. See While you're away.
- Heavenly Pass: used from the Party window, under Summon. You can also trade it to other players.
- Rename Token: open the Hero window (C), type the new name and press Rename. Everyone sees the new name at once.
What is free to earn
Nearly everything the item shop sells also comes from play:
- Revive Potions cost 8 silver from general traders, up to 3 a day.
- Soul Stones drop from bosses (3% of the time), sometimes come out of treasure boxes, and are a quest reward from Mira Path.
- Scrolls of Clarity drop from curse stones (5% of the time).
- Autoplay Time grows by 4 hours every day you log in, up to the 16-hour mark. Silver Sandglasses from general traders add 30 minutes each, up to 8 a day, for 30 silver each.
The item shop has no gear and no upgrade boosts. Upgrade chances at the blacksmith are the same for everyone.
Premium items and trading
Experience Tickets (2 gold coins), Soul Stones (5 gold coins) and Scrolls of Clarity (1 gold coin) bought in the shop can be traded to other players, and Revive Potions for 8 silver. The same items received as a reward can't be traded. Golden sandglasses can change hands once, within 30 days of being made.
What "premium" means in the game
There is no subscription. Where the game marks something as premium, it means it uses something from the item shop:
- Always Auto-Revive in the Full auto options uses Revive Potions.
- The part of the Autoplay Time gauge above the 16-hour mark can only be filled with golden sandglasses.