Embervale in your language
The game now speaks your language. Pick one in Settings and every board, notice and quest text switches over; what is not translated yet shows in English. Your choice follows your account to any device.
What changed in the Vale, newest first.
The game now speaks your language. Pick one in Settings and every board, notice and quest text switches over; what is not translated yet shows in English. Your choice follows your account to any device.
A guild can take on quests together. The guild musters, its champions land the blows, and the whole guild shares one counter however many of you hit. Everyone who took part is paid, and the standing earned is the guild's. They are listed under the guild's name in the party panel.
Villagers now act out scenes: they talk, walk, and send you somewhere, for you alone, for your party, for your guild or for everyone. A quest can start by itself when you enter a place, reach a level, or at a set hour, or when something happens in a scene. Quests and scenes already under way stay safe when we change them.
Some villagers now walk routes, follow you through portals and keep to a house of their own. Chatty ones keep a notebook on every player they meet. A walking villager sleeps when nobody is near and is put where it would be when you come back.
A refused attack or skill now tells you why, in a red notice. Green notices confirm something done, blue ones state a plain outcome. Settings fill the screen on a phone, and buttons are finger-sized.
Chat fills the screen on a phone, with a quick bar, swipeable channels and whispers you can drill into. Nearby talk floats over heads as speech bubbles; double-tap to switch to a bubble log and swipe up for the full one. Names are coloured by role. Heroes on a phone get a new bottom arc of controls, and you can cast a skill with a second finger while you walk.
Summon a horse and ride it. It lowers you off when a fight starts on foot.
Click the Maker to ask a question, send him a message, read the FAQ, follow your support cases or report a problem. He answers in character and speaks to your hero by name.
Solo play is gone: the page always plays in a hosted world, yours or ours. Villagers, roamers, pets and mounts now come from the server like every other creature, so everyone sees the same ones.
Heroes, monsters, villagers, pets, mounts, parties and guilds are now all one kind of thing on the server. That makes them behave the same way everywhere, and it is the groundwork for the quests and scenes above.
ai-god.world is open: walk every zone's real map before you go, look up any monster or item, read the guide, and see who leads the rankings. The rankings and the world's status come straight from the game, every few minutes while it's awake.
Sign in on the website with an email or your Google account and the game opens already logged in. Or do as before: type a name in the game, log in if it's yours, register it or skip if it's free.
The game now sits behind a quick check that stops bots before they reach the world, or wake it up for nothing. Most players never see it; some see a short check once.
When the last hero leaves, Embervale goes to sleep and costs nothing. The first player back wakes it in a few seconds; a stand-by card covers the wait. Monsters, drops and every hero's place are saved on the way down and put back on the way up.
Plateaus that were only reachable the long way round now have ladders. Climb them as you would walk a path; the server agrees on where they are, so nobody slips through a cliff.
Parties and guilds can hold grounds of their own. Parcels are drawn on the maps, gardens grow, and alchemy turns what you gather into something worth carrying home.
What a skill does to a monster is now worked out by the server. Your screen still shows the cast at once; the numbers that arrive are the ones every other player sees.
Belong to up to five parties and play in one. A hero you leave behind keeps playing as a bot, drinking its own potions. With a Heavenly Pass, another hero of yours follows you into battle. And a big party that breaks up goes out as a supernova.
Health, mana, buffs, deaths and every coin are now kept by the server, not by your browser. A hero can't be edited into something it isn't, and it is the same hero wherever you log in from.
One form does it all: give a name, then an email and a password, or a passkey and nothing else. Signing up logs you straight in; the email is confirmed later.