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Guide

Equipment and upgrading

Learn the equipment slots and tiers, and how to upgrade gear from +0 to +9 at the blacksmith, smelt ore and sell what you gather.

Gear is where most of your strength comes from. You buy it from the village merchants, earn it from quests, and then upgrade it at the blacksmith, Fabbro.

Equipment slots

Open the bag (I). The Equipment panel on the left has ten slots:

SlotHow many
Weapon1 (it also decides your job)
Helm1
Armor1
Shoes1
Bracelet2
Ring2
Necklace1
Earrings1

Hover over any item for its numbers. Click or right-click an item in the bag to equip it. Click a worn item to take it off. You can't take off your weapon: equip another weapon instead, and your job changes with it (see Combat and skills).

When you browse a merchant's wares, items show how much attack and defence they add or remove compared with what you wear now.

Tiers

Every item has one of five tiers, shown by its name colour. Higher tiers have bigger numbers, cost more and are dearer to upgrade.

TierColourUsual shop price
CommonWhite90,000 copper
UncommonGreen20 silver
RareBlue150 silver
EpicPurple900 silver
LegendaryGold4,000 silver

100,000 copper make 1 silver. Some items, such as potions and tools, have prices of their own. Every item is listed on the items page.

The bag starts with 90 slots. Expand +18 at the bottom of the bag adds 18 slots at a time, up to 180. The first expansion costs 100 silver, and each one after costs that much more than the last.

Upgrading at the blacksmith

Fabbro Bram in Embervale and Fabbro Quill in the Silt Outpost upgrade gear.

  1. Talk to the blacksmith and press Open the forge.
  2. Pick a piece of gear from the grid. Worn gear and gear in the bag both appear.
  3. Read the success chance, the coin cost and the materials needed.
  4. Press Attempt upgrade.

Each upgrade level makes the item's attack, magic, defence, health and mana 8% stronger. A +9 item has 72% bigger numbers than the same item at +0. The stat bonuses on accessories (STR, DEX and so on) don't grow.

+9 is the ceiling. The coins and materials are spent whether the attempt works or not.

What happens on failure

A failed upgrade drops the item one rank: a +5 that fails becomes +4. The item is never destroyed, and +0 can't fall lower. There are no protection items: Soul Stones and Scrolls of Clarity are for skills, not gear.

Success chance and coin cost

Costs depend on the item's tier.

UpgradeSuccessCommonUncommonRareEpicLegendary
+0 to +1100%1,800 copper40,000 copper3 silver18 silver80 silver
+1 to +292%7,200 copper1 silver 60,000 copper12 silver72 silver320 silver
+2 to +380%16,200 copper3 silver 60,000 copper27 silver162 silver720 silver
+3 to +466%28,800 copper6 silver 40,000 copper48 silver288 silver1,280 silver
+4 to +552%45,000 copper10 silver75 silver450 silver2,000 silver
+5 to +638%64,800 copper14 silver 40,000 copper108 silver648 silver2,880 silver
+6 to +726%88,200 copper19 silver 60,000 copper147 silver882 silver3,920 silver
+7 to +816%1 silver 15,200 copper25 silver 60,000 copper192 silver1,152 silver5,120 silver
+8 to +99%1 silver 45,800 copper32 silver 40,000 copper243 silver1,458 silver6,480 silver

Materials

Each step also takes monster materials. Which ones depends on the kind of item. From +6 up, every step also needs one Enchanted Quartz, and the last step needs one Dragon Scale on top.

UpgradeWeaponsArmor, helms, shoesAccessories
+0 to +11 Tiger Fang1 Wolf Fur1 Piece of Gem
+1 to +21 Boar Tusk1 Wolf Fur+1 Demon Gem
+2 to +31 Orc Tooth1 Bear Gallbladder1 Demon Gem+
+3 to +42 Orc Tooth+2 Bear Gallbladder+2 White Hair Ribbon
+4 to +52 Dragon Scale2 Piece of Broken Armor2 Face Cream
+5 to +62 Scorpion Needle2 Rusty Needle2 Unknown Talisman
+6 to +73 Piece of Gem, 1 Enchanted Quartz3 Spider Web, 1 Enchanted Quartz3 Unknown Talisman+, 1 Enchanted Quartz
+7 to +83 Obsidian Shard, 1 Enchanted Quartz3 Snake Tail, 1 Enchanted Quartz3 Ice Marble, 1 Enchanted Quartz
+8 to +93 Demon Gem, 1 Enchanted Quartz, 1 Dragon Scale3 Piece of Ice, 1 Enchanted Quartz, 1 Dragon Scale3 Ice Killer Whale Horn, 1 Enchanted Quartz, 1 Dragon Scale

Where some of the key materials come from:

Elite monsters drop materials more often and in larger numbers. The bestiary lists every monster's drops. You can also buy materials from other players (see Trading and the market).

The forge keeps a short history of your last attempts under the upgrade panel.

Mining and smelting

Buy a Miner's Pickaxe (1 silver 20,000 copper) from a general trader and keep it in your bag. Stand at an ore rock and press F to mine one or two ore.

At the blacksmith, Smelt ore turns every three ore of a kind into one ingot. Sell ingots sells them all at the forge:

OreIngotForge pays
Iron OreIron Ingot60,000 copper
Copper OreCopper Ingot90,000 copper
Gold OreGold Ingot2 silver 40,000 copper

Some monsters drop ore too: Road Bandits and Pit Ghouls drop iron, Shelf Borers copper, Stone Golems gold.

Fishing

Buy a Fishing Rod (90,000 copper) and press F at the water's edge. Each water holds its own fish, and one catch in twenty is a crowned king worth six ordinary fish. General traders buy your whole catch with Sell fish.

Selling to merchants

Every merchant has a Sell from bag list. A merchant pays 35% of an item's price for each piece, and 15% more for each upgrade level. Monster materials and curse crystals are worth far more to other players than to merchants.